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Google released Playground, a browser-based platform that lets anyone create and play custom games using text prompts instead of coding. Games can be shared privately, with friends, or published to a community gallery with multiplayer and leaderboard features.
- You describe what game you want in plain language and can iterate on mechanics, rules, characters, and environments through conversation — no technical skills required
- Games run in browsers across phones and laptops, with support for multiplayer gameplay and in-game leaderboards in select genres
- Google plans to integrate Unity Spark later, offering professional-grade 3D capabilities and more complex game-building tools while keeping the text-prompt interface accessible
Lore is a centralized version control system that represents repository state with Merkle trees and an immutable revision chain. It’s optimized for binary-first storage, deduplication, and on-demand data hydration at scale. You can explore its repositories on the Epic Games GitHub.
- Lore uses a centralized server model with Merkle trees and content-addressed, immutable revision chains instead of distributed history.
- It's built for binary-heavy projects (game assets, media), storing blobs and trees separately and hydrating data on demand rather than requiring full clones.
- Deduplication at the storage layer means identical file chunks are written only once, cutting disk usage and speeding backups.
- Epic Games hosts public sample repos on GitHub demonstrating asset pipelines, builds, and backup workflows.
Roblox rolled out a Planning Mode for its AI Assistant that breaks down development into editable action plans, asks clarifying questions, and integrates directly with code and data models. It also unveiled Mesh Generation and Procedural Model Generation to speed up asset creation, plus automated playtesting to catch and fix bugs. These updates aim to turn prompts into multi-step workflows for planning, building, and testing games.
- Roblox's new Planning Mode turns a single prompt into an editable, multi-step action plan by reading existing code/data and asking clarifying questions before building.
- Mesh Generation and Procedural Model Generation let creators produce fully textured, scriptable 3D assets (e.g., adjustable bookcases or stairs) instead of manual placeholders.
- Built-in automated playtesting logs output, takes screenshots, simulates inputs, and lets Assistant self-correct by looping fixes back into the plan.
- Roblox is adding support for parallel cloud-based AI agents and plans to integrate third-party tools like Claude, Codex, and Cursor directly into Studio.